and <p>). This can be very frustrating if you've already taken care of the breaks and paragraphs in HTML. Thankfully you can fix this functionality with a quick edit to an M2E Pro source PHP file.
Enter a string to generate the hash of. This will return the MD5, SHA1, SHA256, and SHA512 hashes.
Magento Community Edition does not have a convenient maintenance mode and the "maintenance.flag" file method is too heavy-handed. You may want to put the store into maintenance mode but still give yourself access. Here is a quick and dirty way to do it using PHP.
If your JavaScript Canvas game suffers from intermittent stuttering, it may be the result of garbage collection. A lot of games utilize particles, bullets, and other objects that are created rapidly and then discarded. Storing these unused items in a pool, and then drawing from that pool the next time you need one, is one way to reduce stuttering and improve performance.
Firefox and Chrome use two different JavaScript events for the mouse wheel, and the delta attribute is under a different name in each. Fortunately, there is a simple work-around that will be sufficient in most situations:
If the user has scrolled the page that your canvas game is on, or used the browser zoom feature, it can mess up the accurate calculation of the mouse position. An easy solution is to use the getBoundingClientRect method of the canvas object. This returns a rectangle object that gives you the current offset of the canvas relative to the page.
I was inspired by this blog post by Emanuele Feronato about making a sub-2KB Roguelike Flash game. Using his game as inspiration, I decided to try it out. I used BitmapData to display the game objects instead of TextField and ended up getting it down to 1649 bytes. The game rules are very similar, though it is programmed from scratch. The result is embedded below: